Serialization: Big-endian serialized files will now be automatically rewritten to little-endian in the editor, as Unity 23.2 will drop support for reading such files.ĢD: Fixed crash when a Tilemap with corrupted Tile Data calls CompressBounds.ĢD: Fixed issue when a Tilemap is created as a new layer on an existing Grid using Create from Palette, modifications to the new Tilemap are made on the existing Tilemap instead of the new Tilemap.ĢD: Fixed issue when a Tilemap is created as a new layer on an existing Grid, if the creation would modify the Grid, a dialog will be shown prompting the user that modifications will be made and the user can manually decide to continue with this or not.ĢD: Fixed null exception when activating dropdown for Active Tilemaps when current Brush does not have valid targets.Īndroid: Added warning messages when AndroidManifest.xml from the Plugin has duplicated elements with UnityPlayerSettings.Īndroid: Fixed Backspace key not working on Chrome OS with GameActivity, by updating to game activity package 2.0.0.Īndroid: Fixed Handheld.PlayFullScreenMovie() sticking on top forever.Īndroid: Fixed issue where you couldn't enter text with physical keyboard with GameActivity, by updating to game activity package 2.0.0.Īndroid: Fixed mouse scrolling issues by disabling historical values from input events.Īndroid: Fixed the Troubleshooting button URL upon gradle error.Īndroid: Removed OPENGLES uses-feature element in AndroidManifest of the exported project when not selected in Player Settings.Īndroid: Temporarily disable input history events for GameActivity, due known bug in game activity package 2.0.0 and lower. New 2023.1.0b15 Entries since 2023.1.0b14 ChangesĮditor: Bump game activity package 'androidx.games:games-activity' to 2.0.0. XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Universal RP: URP TAA implementation leaks accumulation buffers when entering the Play Mode Universal RP: Shader Graph Editor Main Preview window is blank UI Toolkit Controls: Inspector override marker UI is not updated after "Apply All" UGUI: Fixed memory leak when textures get reparented from one scene to another Texture: Crash on Sprite::Transfer when building the project RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Profiler: Fixed addition type initialization when taking Memory Profiler snapshot Oculus: OculusXR has worse performance than OpenXR when built Metal: Rendering freezes when the orientation is changed MacOS: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Light baking failed with error code 2 ('RenderLightmap' failed with exit code: 2) when using large lightmaps with unoccupied tiles. GI: Fixed an error when baking with the GPU lightmapper. Asset Pipeline: Fixed an issue where incorrect paths could be returned for constant (internal) GUIDs, causing references to these assets to break.ĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledĮditor Window Management: 2D projects created with versions from 2023.1.0a25 to 2023.1.0b4 fail to upgrade to 2023.1.0b9 and later 2023.1.0bX versionsįrameDebugger: Frame Debugger VRAM memory leak
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